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Chapter 2: Vampire Crypt

Chapter 2: Vampire Crypt

From the shadows of Mount Caneen, a royal traitor has been revealed.

Your mission leads to the sinister estate of Castle Sartonia, where Count Salzdrake, a rumored vampire, awaits you.

Brave the unsettling grounds and his deadly crypt to eliminate the vampiric threat!

 

For The King!

 

GAME INFO:

Theme: Gothic Vampire Crypt

Players: 1-6 (Up to 8 may play, but this game is best with 6 or fewer!)

Length: 60 Minutes

Multi-room: Yes

Price: $39.99/player

Features: Thematic electronic puzzles, logic, math, reading, rich storytelling, impressive set, non-intense thrills.

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FREQUENTLY ASKED QUESTIONS

What's the minimum number of players?

The minimum number of players is technically 2. There are on or more puzzles in this room requiring players to be in two or more spots at one time. It is possible with the help of a Game Master at critical parts for this game to be played with a single player.

What's the maximum number of player?

The maximum number of players is 6. Space concerns aside, this game was made to be approached by up to 6 players at a time.

What's the recommended number of players?

Based on the number of puzzles in the room and the general challenge, groups of 3-5 have the best ratio of number of puzzles to difficulty.

Groups of 2 can beat the game under time if they have good reading comprehension and communication. Groups of 6 or more regularly get out under well under time.

How is this a spiritual successor to King's Keep?

After we created Caves of Caneen it was clear we would need to create a brand new experience, rather than treading water in a slightly new way.

This game concept originated from an adaption from King's Keep, our highly rated medieval fantasy escape room from our previous location. Originally we wanted to remake KK and have it mostly be the same game to have a quick turnaround so we can make other projects.

Having it be a completely new game allows for new and returning players to enjoy the same experience, and allow us to focus our time and resources on making this game the best it can be.

What carried over from King's Keep?

  1. The set reuses the same stone brick dressing as from King's Keep, except it has been updated to be more dramatic and gothic.
  2. Some of the caskets from King's Keep make a return, except they are interacted with in new ways.
  3. The final door is now used midway through the game, and is mostly used the same way as before except with a new set of objects to place.

Are there special game mechanics?

WIP: NOT YET IMPLEMENTED

Not yet. Soon the following will be implemented in the game.

This game uses our storytelling mechanics: the storyblock.

This is a completely optional mechanic that skilled players may wish to solve to fully understand the story behind the escape room. It's not necessary to complete the game, but it offers the complete picture of the story to players.

Throughout the game you will uncover Lore Notes, which resemeble 1" x 2" word blocks. These magnetized blocks fit into spots on the storyblock, and if completed correctly, tells the entire tale of the room.

If players can complete the story block correctly they can complete the case, and bring all the evidence collected to the King and bring justice to what happened in Sartonia.

If players want to truly 100% complete this game, they will need to solve this in one attempt!

How does the Storyblock work?

There are 20 wordblocks you will uncover throughout the room. Each block has a unique phrase on it, and fits on a specific spot on the Storyblock. If you complete it correctly you solve the case!

Teams running out of time may wish to skip this mechanic, otherwise teams that feel confident with their time management skills may want to work on it throughout the escape game experience.

How many puzzles are there?

There are a total of 16 puzzles and steps.

King's Keep originally had 13.

Accessibility

Deaf and Hearing Impaired: Our games feature visual clues, and never rely on sound to complete. Text-based instructions are available upon request.

Wheelchair Accessible: Our rooms and facilities are designed to accommodate wheelchairs, ensuring everyone can navigate the adventure.

Adaptive Lighting: This game features thematic lighting which can be dynamically changed upon request to ensure everyone can enjoy. Flashlights can be found in the room to give players further control over the lighting of the game.